Modeling Reality with Virtual Worlds
Virtual worlds is a new software technology that gives us
the ability to experience an environment digitally, vs. realistically. It can
be used for many purposes including video games, design, entertainment, and
even education. Some pros include that the virtual worlds can be better
experienced than the real world with more detail. It allows you to feel like
you are in a different location than you physically are in. It allows for very
good communication and connection with other people. As the article, The
Advantages and Disadvantages of the Virtual Classroom and the Role of the
Teacher states, “The internet offers such advantages as flexible access and
new ways of communicating...” However, there are also some cons to it. Virtual
worlds are very costly and cannot be accessed by all. There are not set
guidelines and rules in the virtual world, so some things that are usually
unacceptable in the real world, may get away in the virtual world. There is a lot
of creative room to explore and to create more purposes and uses for virtual
reality. Diane Mehta further explains in her article, After Second Life, Can
Virtual Worlds Get a Reboot?, “No one has been creative enough to think
beyond what’s already out there. Some businesses got into virtual worlds early
on, at the top of the hype cycle, and got disappointed and left. Virtual worlds
still aren’t ready for a full monetization plan, though they’re getting close”.
Since virtual reality is built off of the virtual world, and not the real
world, there is a lot of room for creativity and customization. The avatars
used in the virtual can all be customized as needed, as long as the purpose and
software of the virtual world. They will definitely continue to work on trying
to make the virtual worlds more and more realistic, but I don’t know how close
they will be able to get.
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